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And don't say, the selection turned out to be very strange. So, for example, for an unknown reason, no one took neither " Space rangers ", Nor" Access code: Paradise ". Probably by that time we have just been old.
However, we have already written about the best domestic games: one, two and three. And today we recall something fundamentally different. Perhaps you didn't even hear about something from this list! Well, by tradition, we suggest you share our total nostalgia in your comments. What did you like to play?
"Field of miracles"
Author: Yana Lasnikova
" The field of miracles "Was not only my first Russian game, but one of the first games in general. At the same time with her were " Tetris ", PAC-Man And Dangerous Dave , And what before – I do not remember categorically. Having launched the “field of miracles” three hundred times, I already knew almost all the words, but some were never given to me, and I almost got out of resentment. Imagine my anger when, after twenty years, I found out that, it turns out, part of the words was indicated by the developer with errors __ (we are not in the Russian language lesson! ).
Nevertheless, the "Field of Miracles" is the brightest memory of the Russian computer game from childhood. I liked the brave Usach Yakubovich. And a donkey of IA-Ia-I succumbed to the forever sad IA-Ia at least a little pleased. And this beautiful lady in a small black dress … But most of all I liked to guess three letters in a row and choose a casket with money! And I also wanted to write a word of gratitude by e -mail, but at the age of six I had no idea how to do it.
"Raven, or like Ivan-Durak went for a treasure"
Author: Stanislav Stepanchenko
Today full passage " Raven »On YouTube does not take fifteen minutes, but at one time I killed for this game for many days – and, damn it, I never completely passed. And there is a good reason for that: I was then from the strength of about five years.
The simple collection of the mini-game seemed to me almost the best entertainment in the world-incredibly beautiful, excellently voiced, and even diverse. Either playing with a scientist cat, then racing for survival on a self -propelled stove behind a hut on chicken legs, then fighting game " Ivan-Durak against Baba Yaga ", Then attempts to cross the bumps through the swamp to the forearm of the Frog … Oh, this damned swamp is even the famous cave maze of the first" Kiranedi»I did not eat so many of my nerves!
I can’t get rid of the thought that in our time on the ideas of the “ravens” it could have fun a whole blockbuster of the AAA class – such that advertising on each pillar and banners on all sites. That's a laugh.
"Blitzkrieg"
Author: Evgeny Baranov
Like almost all the children at the dawn of the spread of the Internet in Russia, my computer wound up a half -dead and elderly, written off from the bank and bought for pennies. Therefore, my first games were either the monuments of antiquity or the things undemanding.
" Blitzkrieg »Wonderly walked on that cockpit with a built -in video card – and this was the rare case when I did not particularly regret the weakness of my computer. In every game, we then looked for the maximum level of credibility, and Blitzkrieg suddenly withstood him. Did not bring shells to his artillery – and that’s all, the trunks fell silent. The infantry cheerfully seated on trenches or stuffed into buildings that no one has yet bombed. Artillery of monstrous power – the real queen of the battle!
True, then they handed the fabulous fat “Karl”, a self-propelled gun, and the war turned into a smoky show with an unconditional winner-player, although in fact the giants of German engineers brought minimal benefit. There was time!
"Cathedral"
Author: Danil Svechkov
I remember playing this first -grader in the intervals between races on the castle of Wulfenstein (where Pixels and at the end of Hitler). Five Old Russian men in bast shoes in turn fighting five other ancient Russian men. You manage one, others – the computer. Instead of a strip of health – an image of a hand. If you are well done and do not let the enemy take a breath, then the bitsuha is growing, the triceps is beating, the delta becomes like a ball for bowling: the whole rocking is, in short, you envy you. And if you miss one blow after another, then the hand in front of our eyes is fingering and blown away.
The most interesting thing happens after the final battle. The computer summarizes the overall result of all five rounds and generates an epic (at that time) KAT scenes: ten fighters converge the wall to the wall in a very cruel fight, and you are sitting and winging for your team. The desire to see this battle again, but with another result, encouraged to replay all five rounds again and again, although like a fighting! Council »Stars from the sky are not enough: a hit with a foot, a blow with a hand, a blow in a jump … no tactics and memorizing long combinations.
The plot or at least the worked out world is almost gone here. Five brave guys find scrolls describing the ancient skill of hand -to -hand combat, and the evil forces that captured the world go to beat. You beat off several villages, and the end. Nothing remarkable, except that you love bast shoes, kvass and birch. I love.
"Deadly dreams: the circle of fate"
Author: Oleg Chimde
Of course this is not my first domestic game. There were also " Truckers ", And " Access code: Paradise ", And God knows what else. And not a child, I was already then. But it is " Deadly dreams »I bought in a store (without even reading the description) along with my first normal computer.
Colleagues joke that it was then that I began to know the logic of sleep, and there are reasons for this. “Deadly Dreams” from Boolat Games really amazed (and inhibited frantically, as usual). Even then, I understood that this is an acute conceptual thing, which in general has no analogues.
Six students of an ancient powerful magician concern a certain artifact and fall into a gloomy world consisting of many domains-horseshoes floating somewhere in timelessness. You can play for any of them: one has a necromancy, the second – transmutation, the third with portal magic, and so on. Everyone initially has their own domain, but of course it is not enough. Domains increase the supply of mana and allow the use of increasingly powerful spells.
So the student of the magician wanders around the fragments of the worlds, persuades their leaders to join, just like in Shin Megami Tensei , And those who are against is conquering. Every battle for the domain is a real battle of minds. In the center of the domain there is a boss, who is constantly conjuring, and your task is to seize the “places of power” of the island and cause the strangest creatures to deprive the mana boss. Very spectacular: two magicians make passes, then reasonable clots of energy Rabbit Win sister sites, then golems, then something else, and witchcraft words echoed throughout the domain ..
But the most interesting here, of course, to reveal the secret of the world of mortal dreams. What kind of incomprehensible, crazy creatures inhabit it? Where did the usual world go? What happens at all?! Horror how interesting it was.
"Prince: Legends of the Forest Country"
Author: Alexander Pushkar
I wanted to write about the “Wangers”, but I realized that I couldn’t squeeze all the warm memories of the BIBA, the trade of Nimbos and phlegm into a brief format, about the search for bodies, the extraction of nuhi and the wild race during the Elreition period. The only explanation of the terms will take half the text. So we will nostalgize by the game " Prince: Legends of a forest country ".
In those days (and went 1999), any role -playing game was considered a clone Diablo. Here you are laughing, and I even have a disk with Fallout with the inscription "RPG in Diablo style". The gaming community did not form a clear framework of genres then. Therefore, the “prince” came to me precisely as the next “Diabab -like” game, which is ardently recommended by the seller on the disk collapse.
This is now I already know that there was more in it from a tactical strategy. There was not one hero at his disposal, but a whole detachment, up to a dozen fighters. No plot choice was really proposed, although all three main characters had their own background and went to the final in different ways. And on the battlefield, the main role was played by simple maneuvers – with timely discharge of the wounded in the rear and the enemy’s environment from the flanks.
But the main thing that was in the Prince is Slavic stylistics. Russian spirit, if you like. In this game, “Rus smelled” everything – from the design of villages to the names of characters and Bestiaria. We performed the tasks of the Magi, cooked live water, searched for parts of the heroic armor and hunted for objectives with Morgoki. And all in order to get the Blekeeper's bracelet – a local analogue.
The game had the continuation, but much less successful. The project created "based on" " Vseslav sorcerer »So sunk into oblivion. Unless here " Witcher »Is poured for Slavic mythology.
But who knows, maybe one of the developers will still return to the style of Kievan Rus. For us, the topic is native, for abroad – exotic enough to cause interest. Why not try?